What’s Here ?
01-Feb-2011
Here’s
a bunch of information about the mathematics of dice, and what
SpikerSystems e-Gamers division does…
Galileo Galilei_Dice paper.htm
Thoughts
by the famous astronomer on 3-dice gaming and statistics. This was written
around 1623, but not published until 1718. Reading is a bit confusing, unless
you first read my Pass_Line_Bet_Odds
document.
Generated
from a program, this
explains the mathematics of dice games, and how our patented 3-dice to 2-dice
map works. The master map table in section 20 summarizes the maps we use to
implement concurrent multiple live game play.
US_Patent_App__METHOD_FOR_MAPPING_POSSIBLE_OUTCOMES_OF_A_RANDOM_EVENT_TO_CONCURRENT.pdf
Our
complete application for the Utility patent we call P1. We already have a
registered Provisional patent, which P1 now replaces. This gives a complete
description of our RollStation and what the implications of this invention
cover. This application was filed in the US Patent Office May 13th,
2009.
SpikerSystems_eGamers_RollStation_Demo.zip
Contains
SpikerSystems_eGamers_RollStation_Demo.exe, a program that demonstrates how the
RollStation works; a real-world implementation of our patented mapping
technology. Run
the SAFE PROGRAM named
P1_Demo.exe, click “Start Random Test”, “Faster Speed”, and “More” buttons.
TruePlaceBets_Utility_Patent_Application.pdf
Our
newest Utility patent for the method we call TruePlace betting. This was
submitted to the US Patent office on 09-Jun-2010.
e_Gamers_operations_configurations.htm
Lists
all of the games SpikerSystems e-Gamers platform currently supports, along
their associated randomization inputs. It also describes how these various
games can be grouped together into sets of domains within and between casinos.
Why_chip-less_games_can_rock_the_imagination.htm
(Feb., 2009)
Describes
shortcomings of chip-based table games, and explains the unrealized advantages
that are intrinsic with chip-less gaming.
Competitive Gaming (July, 2009)
Explains
how SpikerSystems e-Gamers architecture can be used to implement a Gaming Mall
with competing vendors.
Layered Architecture (July, 2009)
Describes
how SpikerSystems e-Gamers architecture supports live game payout and
configuration changes, and yet provide 100% up time and blazingly fast
transaction speeds.
An
overview of e-Gamers architecture written way back in 1990.
Is
an incomplete PowerPoint presentation on SpikerSystems e-Gamers division.
InstantBooking.htm (Feb, 2010)
Is
a description of the “Instant-Booking” feature, allowing Put Bets to be
processed. The system accepts, books, and commits these bets, and increases the
balance of the pool available for TruePlace Bets, all instantly. This feature
allows players to make any number of TruePlace bets immediately after making
the Put Bet without having to wait for a gaming cycle (i.e., a roll of the
dice) to occur.
Ricochet_V2.zip (Feb, 2010)
“ 3-D D to 1:38”, an algorithm that generates 38-Wheel-Spin
ranges from 3-dice rolls using DISTINGUISHABLE dice!!! An extremely extensive
test program proves how “ 3-D D to 1:38” provides incredibly accurate AND
fair distribution WITHOUT USING RANDOM NUMBER GENERATORS! Zero and Double-Zeros
are derived with 0.000013 PERCENT ACCURACY after 100,000,000 test rolls. TRY THIS DEMO TODAY! Run the SAFE PROGRAM named Ricochet_V2.EXE, click “Start
Random Test”, “Faster Speed”, and “More” buttons.
TheBetMaker (Dec, 2010)
Hot Brand New! TheBetMaker is a new facility for the Player
Client program. It allows the player to configure sets of wagering plans used
to implement various strategies to play the games. A very powerful icon-driven
programming language allows the player to create vastly complex strategies that
exceed anything available on the market today. Strategies can be stored and
recalled, combined and modified. This is a really exciting feature that can be
used for ANY GAME under our architecture!
An entire library of Gaming Strategies that can be loaded and
executed on TheBetMaker are also available, and growth plans are underway.
Side-Bet Plug-In Guide (01-Feb-2011) Is a manual
for programmers who want to create a side-bet plug-in module to run on the
Dealer program under SpikerSystems e-Gamers architecture.
These
are SAFE PROGRAMS. I know they are. I wrote
every line of code in all of ‘em over the past 23 years!